Feud: the Seer's Prophecy on Kickstarter -- Community Newsletter Issue 16


Hey Reader!

Emily Vincent here.

With every Protospiel Online that passes, we get the opportunity to watch our favorite games evolve and to catch up on the journeys that designers in our community are taking. Many of us have built friendships and collaborations that extend beyond the time boundaries of each weekend that we share. The Protospiel Online community can have a profound impact not just on our games, but on us as individuals.

Today's featured designer, Joakim Engfors, has been a regular at Protospiel Online since 2020, both as a playtester and as a designer. He graciously shared what Protospiel Online has meant to him on his journey to launching his first game on Kickstarter. I'm excited to share Joakim's journey with you all. I find it inspiring and I hope you do too!

Feud: the Seer's Prophecy

Joakim Engfors, of Mindgate Games, has recently launched "Feud: the Seer's Prophecy" on Kickstarter. Feud is an engine building Viking duel game for 2 players that plays in about 40 minutes. His design goal was to create a duel game where the players are in full control of their turn. Specifically, Joakim wanted to capture the feeling of drawing exactly the right card, but to do it on every single turn. Joakim recently shared his journey with me and specifically how Protospiel Online impacted him as a designer.

From Joakim:

I joined Protospiel Online for the first time in July 2020 and it changed how I saw myself. It sounds dramatic, but it is true. I was so nervous, I remember having to apologize to my playtesters often because I struggled with the teach because I was so nervous. "These people have paid to be playtesting here, and now they have to put up with this" went through my head, over and over as I showed them my game. But everyone was so friendly, so understanding, and so patient. I made many friends that weekend, some very close ones, and we have had weekly playtest meetings since. Next Protospiel Online came around in January 2021. And there was a Coffee-talk topic about Tackling Imposter Syndrome. Protospiel has helped me tremendously with my confidence as a designer, which nowadays is a large part of my identity, and I will be forever grateful. After hundreds of hours of talking to other designers and getting their feedback and help, I finally launched my first Kickstarter campaign on August 30th.
My goal is not to make a lot of money with this, but to get my creation into the hands of others. Juliet Smith (from Bright Beetle Games), a friend I made at Protospiel Online, ran a campaign that really inspired me. They had a pledge level that allowed the backers to donate games to foster children, and I wanted to do something similar. I don't have any experience with foster care, but I have worked at many different youth centers over the last decade, so I came up with my "Local Support Pledge", which gives the backer one game for themselves, and helps us donate games to youth centers and libraries.

It's inspiring to see Protospiel Online designers getting their games out into the world. It's also incredible to see how we affect each other, like how Juliet's campaign inspired Joakim's. As our community continues to grow, and grow together, I'm betting we'll get to see a lot more cross pollination and collaboration!

📣Announcements Announcements Annooouuuncements!

Our giveaway livestream to draw winners from all the entries earned during our August 2023 convention weekend is happening on Twitch this Sunday, September 10 at 3pm EDT. We'll also play some games with Your Moderator Chris to give away prizes for live viewers. Stop by and say hello!

That’s it for now. Stay tuned for more awesome events, community opportunities, and updates about games tested at Protospiel!

~Emily

P.S. If you have something you'd like to see featured in our Community Newsletter, you have 3 options -- either submit an official feature request, reply to this message, or post in the #🙌share-your-wins channel in the Protospiel Online Discord server to let us know the details. We'd love to celebrate you!

Hi! We're your Protospiel Online Content Team

We love helping our community of game designers and playtesters find encouragement and connection through our virtual conventions and the supporting content like our Twitch streams, YouTube channel, and Community Newsletter. It lights us up to see all the amazing milestones Protospiel community members are reaching with their game designs.

Read more from Hi! We're your Protospiel Online Content Team

Hey Reader! David Kessler here. July is an exciting month for games tested at Protospiel Online. Two games from the early days--we're talking 2020--have found a place in the world this month. Scattered Nexus was tested at PO in October 2020, and again in May 2023. Sinoda was brought to PO in July 2020, and later in January 2022. Congratulations to the creators of these games! The 2024 Edition of Scattered Nexus is live on Kickstarter Scattered Nexus is an ongoing passion project that will...

Hey Reader! Emily Vincent here. Some of you know that last year I decided to branch out from game design into game publishing. I see so many great designs in our online community and wanted to become a part of bringing those games to tables around the world. As part of this process I applied for and was accepted to the GAMA Horizons Fellowship program, an accelerator for emerging publishers and retailers from historically underrepresented groups in the tabletop industry. I'm excited to share...

Hey Reader! David Kessler here. Bubble Net is live on Kickstarter! Congratulations to Cat Drayer, of Drayer Ink! Bubble Net is Drayer Ink's first Kickstarter, and one of the first games they ever brought to Protospiel Online. Bubble Net is a meditative, multiplayer Solitaire game for 1 to many players, designed and illustrated by Cat Drayer, and developed by George Drayer. In the wild, most humpback whales hunt by lunge fishing - they see a shoal of fish and they lunge at them. It’s not very...