Hey Reader! David Kessler here. SMART goals are a standard framework for setting and achieving goals. Many people use the the acronym to create Specific, Measurable, Assignable, Realistic, Time-bound goals–but it might not be the best for creative projects. Our very own newsletter writer Emily Vincent was discussing this very topic on the Building the Game Podcast, when show-host Jason Slingerland joked that game designers need to have STUPID goals. And, you know what, I think I agree. Leave it to game designers to take a joke and run with it. STUPID Goals: A Goals Framework for Creative and Iterative ProjectsXoe Allred, Chris Michaud, Heather Newton, Jack Rosetree, Rosco Schock, Jason Slingerland, Emily Vincent, and Michael Wostbrock, from the Building the Game Podcast and Protospiel Online communities, got together to create a goal framework for creative and iterative projects. The idea came out of a conversation about design goals and how it is sometimes hard to make goals when you don't know what the end state actually is. The authors of STUPID Goals expect that designers in the PO community have probably also spent time thinking about their goals, whether for game design overall or for a specific design project. While many folks have run into goal frameworks at their day jobs, these frameworks are not always the best fit for creative projects. STUPID Goals could apply to lots of different projects, including software development. It's an alternative way to think about goals. The authors want to encourage people to give themselves permission to take risks, to fail, and to abandon their goals entirely if it's just not working. Much like the way we design games! Read more about STUPID Goals on Emily Vincent’s blog! Listen to the conversation that kicked it off on the Building the Game Podcast! And, while we're talking about Building the Game, we have some fun news to share: it's almost time for the 600th episode! To celebrate, show host Jason Slingerland is asking people from around the tabletop games industry to create a 1-2 min recording to be played on the 600th episode, sharing their name, industry role, and how they define success. Or, if you don't have a favorite way of recording and emailing audio files, you can click here to use a web-based tool to record a message that will automatically drop into Jason's inbox. A few tips for using the web-based tool:
If you'd like an example to give you an idea of how to structure your message, you can listen to our lead organizer, Heather Newton's, Define Success message here. "Define Success" submissions for BTG's 600th episode are due September 30, 2023 at 11:59pm EDT. 📣Announcements Announcements Annooouuuncements! Hasbro has announced their Women Innovators of Play design challenge. They are searching for the next great woman-led mass market toy or game. The challenge is open to anyone who identifies as a woman. Submissions are open until October 12th. Read more about it here! That’s it for now. Stay tuned for more awesome events, community opportunities, and updates about games tested at Protospiel! ~David P.S. If you have something you'd like to see featured in our Community Newsletter, you have 3 options -- either submit an official feature request, reply to this message, or post in the #🙌share-your-wins channel in the Protospiel Online Discord server to let us know the details. We'd love to celebrate you! |
We love helping our community of game designers and playtesters find encouragement and connection through our virtual conventions and the supporting content like our Twitch streams, YouTube channel, and Community Newsletter. It lights us up to see all the amazing milestones Protospiel community members are reaching with their game designs.
Hey Reader! David Kessler here. Who let the dogs play games? Woof Woof Woof Woof Congratulations to Courtney Sherman. Treat, Please! is being published by Solis Game Studio and the Kickstarter is live until November 12th. In Treat, Please!, each player takes on the role of a different dog competing for attention from “the human” with the goal of becoming the most spoiled doggo in the house. In the game, you play behavior cards from your hand like “Boop the Human with your Snoot” or “Stare...
Hey Reader! Heather Newton here. We've had lots of exciting news about games from our community lately. This weeks feature is one I've been looking forward to for awhile, so let's get to it. Tomten Now on Kickstarter! Way back in January of 2022 Tomten: The Tactical Game of Christmas Gnomes made the rounds at Protospiel Online. It was one of my personal favorites of those I got to playtest that weekend, and I've been eagerly awaiting my next chance to play. That time is nearly at hand!...
Hey Reader! David Kessler here. Indie Games Night Market at PAX Unplugged The Indie Games Night Market is coming to PAX Unplugged on Dec 7th, 2024, and three vendor tables will have games by Protospiel Community members! In the same vein as the Tokyo Game Market, the Indie Games Night Market serves as an in-person marketplace for small batch, unique games that would otherwise have no channel for purchase. The featured games have not been signed by publishers and have no intention to go on a...