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Hi! We're your Protospiel Online Content Team

We love helping our community of game designers and playtesters find encouragement and connection through our virtual conventions and the supporting content like our Twitch streams, YouTube channel, and Community Newsletter. It lights us up to see all the amazing milestones Protospiel community members are reaching with their game designs.

Featured Post

Let's get STUPID -- Community Newsletter Issue 17

Hey Reader! David Kessler here. SMART goals are a standard framework for setting and achieving goals. Many people use the the acronym to create Specific, Measurable, Assignable, Realistic, Time-bound goals–but it might not be the best for creative projects. Our very own newsletter writer Emily...
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about 11 hours ago • 2 min read
Let's get stupid. plus, a new design challenge
Feud: the Seer's Prophecy Live on Kickstarter

Feud: the Seer's Prophecy on Kickstarter -- Community Newsletter Issue 16

Hey Reader! Emily Vincent here. With every Protospiel Online that passes, we get the opportunity to watch our favorite games evolve and to catch up on the journeys that designers in our community are taking. Many of us have built friendships and collaborations that extend beyond the time...
15 days ago • 2 min read
Changes & Improvements Coming for August 2023

Changes & Improvements Coming for August 2023 -- Community Newsletter Issue 15

Hey Reader! Heather Newton here. I'm borrowing the microphone from our usual newsletter writers to give you the inside story on all the changes and improvements the organizer team has put together for Protospiel Online August 2023. 👀👀 As we've mentioned in recent newsletter issues, Discord's...
about 1 month ago • 6 min read
It's complicated. And the Ell deck contest

It's Complicated -- Community Newsletter Issue 14

Hey Reader! David Kessler here. Folks in the Protospiel community do such amazing, creative, and sometimes wacky things. There’s just something about weird games that tickles my fancy. Jack Rosetree is debuting their print-and-play poster for their new game at Gen Con, and, well… It's...
2 months ago • 1 min read
Issue 13. Shelf Care, a tabletop coloring book

Shelf Care: A Tabletop Coloring Book -- Community Newsletter Issue 13

Hey Reader! Emily Vincent here. When we're designing games it's easy to spend time lost in our imagination, envisioning how the final game will look on the table and the shelf. This usually involves daydreaming about the art - the visuals that will bring all of the components and mechanics...
3 months ago • 2 min read
Issue 12. Ovation from Kirsten Lunde. Live on Kickstarter

Ovation from Kirsten Lunde -- Community Newsletter Issue 12

Hey Reader! David Kessler here. Kirsten Lunde has been a staple of Protospiel Online practically since its inception. She says that being a moderator for PO “is one of the most fulfilling things” she does in game design. She’s gone from being a complete nervous novice to being able to help and...
3 months ago • 2 min read
Amoebunnies live at Dice Tower East

Play Amoebunnies Live at Dice Tower East! -- Community Newsletter Issue 11

Hey Reader! Emily Vincent here. Designing a game is a journey with an uncertain end state and time frame. Some games come together in weeks and others take years. And you're never quite sure what "done" looks like. But it's the passion for creation that keeps us iterating and brings us back to...
4 months ago • 1 min read
Loam is live on Gamefound. The game of soil biodiversity.

Loam is live on Gamefound -- Community Newsletter Issue 10

Hey Reader! David Kessler here. When most people think of games, they usually think of a fun diversion. But games can do a lot more than we often give them credit for. When you find a game that offers a dose of education in addition to fun, well then, that’s the cherry on top, the icing on the...
4 months ago • 1 min read
Protospiel Online Community Newsletter #9: Capital Campaign and Crowd Sales

Capital Campaign and an Intro to Crowd Sales! -- Community Newsletter Issue 9

Hey Reader! Emily Vincent here. For most of us who’ve designed a game, the allure of self-publishing is always there. There are many reasons and many ways to self-publish a game, but a lot of us think immediately about platforms like Kickstarter and Gamefound. Finding success on these platforms...
4 months ago • 2 min read
issue 8: ELO award nominations. early bird pricing for may badges

Call for ELO Award Nominations -- Community Newsletter Issue 8

Hey Reader! David Kessler here. Game design is a hobby for lots of us. As such, making a game provides plenty of intrinsic reward. When you make something fun, then you have fun too! However, it is always nice to be noticed. Here’s a chance to help people notice you, or to provide some notice to...
5 months ago • 1 min read
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